Computer Science Student & Creative Technologist

Crafting digital experiences through AR/VR innovation, creative prototyping, and research-driven development.

Scroll to explore

Professional Summary

Computer Science student combining technical expertise with creative thinking to deliver innovative AR/VR experiences and research-grade simulation tools. Honored with the 'Most Innovative Game' award at Global Game Jam (Jan 2025). Experienced in multidisciplinary research and disciplined leadership from military service.

1+Year Research Assistant
3+Years Military Leadership
5+Core Tech Domains

Core Competencies

Programming & Scripting

Java, JavaScript, C#, Python, HTML, CSS

AR / VR Development

Unity, OpenCV, Mediapipe

Data & Analytics

Microsoft Excel, SPSS, CV2

Tools & Technologies

Git, Linux, Microsoft Office

Soft Skills

Leadership, Team Collaboration, Strategic Planning, Communication

Experience & Projects

Jan 2025 – Present

Research Assistant - Persuasive Computing

Smart Compass Research Project

Contributing to AI-driven and augmented reality-based persuasive technology for social good. Developing innovative solutions that combine AR and AI to create positive behavioral change.

AIARPersuasive Technology
Nov 2024 – Aug 2025

Research Assistant

Vertex Labs — Halifax, NS

Collaborated in a 4-person research team to streamline simulation performance (25% latency improvement). Spearheaded VR prototypes in Unity to reduce user cognitive load.

UnityC#VR
Jun 2023 – Present

Gunner

Canadian Armed Forces — Halifax

Led a 12-person team during tactical exercises, increasing operational efficiency by 20%. Maintained readiness of $7M equipment, achieving 98% operational readiness.

LeadershipMilitary Training
Jan 2025

Global Game Jam — Most Innovative Game

Project: Bubble Pop

Built AR prototype in 48h with Mediapipe & OpenCV. Selected from 100 teams for innovation and rapid prototyping.

ARMediapipeOpenCV

Projects

SmartCompass

SmartCompass is an AR and AI-powered persuasive indoor navigation system designed for university buildings. It combines Visual Positioning Systems (VPS), persuasive technology strategies, and AI-driven personalization to enhance wayfinding, engagement, and user experience.

🚀 Features:

  • Augmented Reality Navigation: Real-time AR overlays with directional arrows. Supports multi-floor navigation.
  • Visual Positioning System (VPS): Marker and environment-based tracking for accurate positioning indoors. Dynamic path recalculation.
  • Persuasive Technology Integration: Uses strategies like reminders, rewards, personalization, and social influence to make navigation engaging. Encourages exploration of POIs with gamified nudges.
  • AI Personalization: Tracks frequently visited areas, time spent, and time-of-day patterns. Recommends optimized routes and suggests POIs based on user habits. Adapts difficulty for first-time vs. experienced users.
  • Data Tracking & Analytics: Connected to MongoDB Realm to log places visited, time spent per POI, distance walked. Supports visual history stats.
  • Engagement Dashboard (Future): Displays progress charts, milestones, and streaks. Persuasive feedback loops to keep users active.

🏛 Use Case:

SmartCompass is being developed for Dalhousie University buildings, but the framework can be adapted to malls, hospitals, airports, or corporate campuses.

🛠 Tech Stack:

  • Frontend / AR Engine: Unity + MultiSet SDK
  • Database: MongoDB Realm (cloud sync)
  • AI & Personalization: Custom ML models for behavior tracking
  • Backend: Realm Functions + optional APIs for advanced analytics
  • Platforms: iOS & Android (Unity cross-platform build)

Let's Connect

📧

Email

yugamkaliraman1234@gmail.com

💼

LinkedIn

https://www.linkedin.com/in/yugam-yugam-850399265/

🐱

GitHub

https://github.com/Yugam123