Computer Science Student & Creative Technologist
Crafting digital experiences through AR/VR innovation, creative prototyping, and research-driven development.
Computer Science student combining technical expertise with creative thinking to deliver innovative AR/VR experiences and research-grade simulation tools. Honored with the 'Most Innovative Game' award at Global Game Jam (Jan 2025). Experienced in multidisciplinary research and disciplined leadership from military service.
Java, JavaScript, C#, Python, HTML, CSS
Unity, OpenCV, Mediapipe
Microsoft Excel, SPSS, CV2
Git, Linux, Microsoft Office
Leadership, Team Collaboration, Strategic Planning, Communication
Contributing to AI-driven and augmented reality-based persuasive technology for social good. Developing innovative solutions that combine AR and AI to create positive behavioral change.
Collaborated in a 4-person research team to streamline simulation performance (25% latency improvement). Spearheaded VR prototypes in Unity to reduce user cognitive load.
Led a 12-person team during tactical exercises, increasing operational efficiency by 20%. Maintained readiness of $7M equipment, achieving 98% operational readiness.
Built AR prototype in 48h with Mediapipe & OpenCV. Selected from 100 teams for innovation and rapid prototyping.
SmartCompass is an AR and AI-powered persuasive indoor navigation system designed for university buildings. It combines Visual Positioning Systems (VPS), persuasive technology strategies, and AI-driven personalization to enhance wayfinding, engagement, and user experience.
SmartCompass is being developed for Dalhousie University buildings, but the framework can be adapted to malls, hospitals, airports, or corporate campuses.
yugamkaliraman1234@gmail.com
https://www.linkedin.com/in/yugam-yugam-850399265/
https://github.com/Yugam123